KeyShot Studio VR

KeyShot Studio VR.Step into
the design.

Take your prepared KeyShot scene into virtual reality. Walk around the product, explore its appearance and bring other people into the same design conversation.

Explore VR features
From Studio to VR

Your Studio scene.
A different way to review it.

Create the visual experience in Studio, then open the saved scene in VR. The same product becomes something your team can walk around and examine together.

  1. Native KeyShot illustration of a prepared chair scene with material and lighting choices

    Prepare in Studio

    Import geometry, develop materials and lighting, and save the alternatives you want to compare. Studio VR opens saved BIP and KSP scenes.

  2. Native KeyShot illustration of a headset connected to the prepared scene

    Open in VR

    Launch from Studio’s VR toolbar button, or load the scene directly in Studio VR. Connect your headset and controllers to the Windows PC.

  3. Native KeyShot illustration of a chair being explored in an immersive scene

    Explore the product

    Move around the scene, examine details and switch between authored choices. Bring a focused question: how does the product look, feel in scale or sit in its surroundings?

Bring your prepared choices

  • Model Sets
  • Multi-Materials
  • Cameras
  • Environments
  • Supported animation
Explore KeyShot Studio
Inside the review

Change your viewpoint.
Find the useful detail.

Three ways to make a design conversation more tangible: explore scale, compare appearance and inspect the space between parts.

Explore at any scale.

Walk around a full-size product or change your size within the scene. User scaling brings a small component closer and makes a large assembly easier to explore.

Compare appearance in context.

Switch saved material and model alternatives, change the environment or return to an authored camera. Evaluate the choices from the same useful viewpoint.

Move, measure and snap.

Move objects to explore their arrangement. Use the measurement tool, units and snapping to inspect dimensions and distances as part of the review.

KeyShot Studio VR Connect

Review together.
Explore independently.

Give design, sales and marketing a shared place to discuss the product. Everyone joins the same scene, with the freedom to look from their own position.

KeyShot Studio VR Connect visual showing a vehicle and two headset reviewers connected across locations

Start with the same scene

Distribute the same scene version to each participant before the session, so the group reviews a common product and set of alternatives.

Connect over LAN or VPN

Host a Connect session on the same local network, or arrange a suitable VPN between locations. Each VR participant needs their own compatible PC and headset setup.

Bring the right people in

Explore a design detail with engineering, walk through a product display with sales or agree on presentation choices with marketing—all within the shared session.

What you need to get started

One Windows PC.
A connected headset.

Studio VR runs on the workstation. A compatible headset uses the PC’s active OpenXR runtime to bring that scene into view.

  • Windows PC
  • OpenXR runtime
  • Compatible headset

Recommended PC

Operating system
Windows 10 or later
Memory
32GB DDR4
Processor
Intel Core i7, 9th generation, 8 cores—or equivalent
Graphics
NVIDIA RTX 2070 with 8GB VRAM—or equivalent
Application space
800MB

These are KeyShot’s published recommendations. Scene complexity and headset resolution can require more capacity. Use a supported Windows release and allow additional space for scenes and headset software.

Headset connections

Meta Quest / Rift
PC OpenXR connection. Quest uses Link or AirLink.
Pico Neo
PC connection with Pico Link and SteamVR.
Valve Index / HTC Vive
SteamVR set as the active OpenXR runtime.
Varjo VR / XR / Aero
Varjo Base with OpenXR enabled.

Check the specific headset model, connection, drivers and its own PC requirements before choosing hardware.

Using a Windows Mixed Reality headset?

HP Reverb and Lenovo Explorer use a legacy Windows Mixed Reality setup. WMR is absent from Windows 11 24H2 and later; Microsoft’s Windows 11 23H2 Steam support runs through November 2026. Check the existing OS and headset path before upgrading.

Before you step inside

A few details.
A better prepared review.

Scene compatibility, XR, delivery and licensing.

Does every Studio feature transfer into VR?

Studio Configurator, Studios and Fade animation are not supported. Material and lighting representation can differ from Studio; baking can improve certain material effects. Test a representative scene with the effects and animation your review needs.

Can I use passthrough with XR mode?

XR mode needs compatible XR-capable hardware and the appropriate PC connection and runtime. Passthrough support differs between devices, so confirm the intended model and software combination. This remains a PC-based Studio VR workflow.

Is Studio VR the same as KeyShot 360° or Studio Web?

They serve different viewing situations. Studio VR is for immersive exploration with a compatible PC and headset. Studio Web brings presentations to a browser, including interactive scene viewing and prepared rendered-frame 360/XR output. Choose the delivery around how your audience will view the product.

Is Studio VR included with a Studio subscription?

Studio VR is separately licensed. Match the number of participants and the intended immersive or shared-review workflow to the licenses and hardware your team needs. A Studio subscription alone does not establish VR access.

KeyShot Studio VR with TriStar

Your scene.
A more complete discussion.

Bring the product, the review question and the people who need to see it.
We’ll help plan the KeyShot workflow, hardware considerations and training around that experience.

Talk to a KeyShot specialist
Start a conversation

What would you
like to connect?

Select a priority to start the conversation.

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